AI Insights · Timothy · January 2022
Top 5 Basketball Games on Android in Netherlands Q4 2021
Discover the performance of the top 5 basketball game apps on Android in the Netherlands during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top five basketball game apps on the Android platform in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here, we break down the key metrics for each app, providing an overview of their trends.
Basketball Arena: Online Game by Masomo Gaming experienced notable growth in all key metrics. Weekly downloads surged significantly in early December, peaking at around 6.8K in the week of December 13, before settling at approximately 2.5K by the end of the quarter. Revenue also saw a sharp increase, reaching a high of roughly $392 in the week of December 20. Active users followed a similar trend, peaking at about 14.3K in mid-December and then declining to around 7.9K by the end of the month.
Flip Dunk by VOODOO had a mixed quarter. Weekly downloads varied, with a high of about 2.7K in mid-November and a low of 625 in early December. Revenue, while generally low, saw small spikes, peaking at $18 in the final week of December. Active users fluctuated throughout the quarter, reaching a high of approximately 6.2K in late November and ending the year at around 4.9K.
Basketball Stars: Multiplayer from Miniclip.com showed steady performance. Weekly downloads consistently increased, peaking at around 1.7K in late November. Revenue remained relatively stable, with minor fluctuations and a peak of $183 in the week of November 29. Active users grew steadily, reaching a high of about 4.3K by the end of December.
Extreme Basketball by Rollic Games, despite not generating revenue, saw substantial download activity early in the quarter, peaking at around 4.8K in mid-November. Active users mirrored this trend, with a high of approximately 4.4K during the same period before declining to about 1.3K by the end of December.
Flipper Dunk, also by Rollic Games, experienced modest performance. Downloads were highest in early October at around 820 and saw a steady decline to 317 by the end of December. Revenue remained low but had slight increases, peaking at $33 in mid-October. Active users saw a peak of about 2.6K in mid-November and ended the year at around 1.6K.
For more detailed insights and data on app performance, visit Sensor Tower.